

In April 1971, 1-77th Field Artillery returned to Fort Hood, Texas from Vietnam with the 1st Cavalry Division. The artillerymen of the 77th Field Artillery Regiment returned to stateside duty after five years of combat in 1971.ĭuring the Battalion’s five years in Vietnam, the battalion was awarded a Presidential Citation, a Valorous Unit Award, a Civil Action Honor Medal-First Class, and three Crosses of Gallantry from the Republic of Vietnam. During Vietnam, the regiment’s battalions served with the 4th Infantry Division, the 25th Infantry Division, and the 1st Cavalry Division and participated in 13 campaigns. The battalion rejoined the 4th Infantry Division at Fort Lewis, Washington and deployed to Vietnam in October 1966. The unit redesignated on 1 July 1960 as the 1st Howitzer Battalion, 77th Artillery, assigned to the 1st Cavalry Division, and activated in Korea where they redesignated on 1 September 1963 as the 1st Battalion, 77th Artillery. The battalion deactivated on 25 June 1959 in Germany. It was reorganized and redesignated on 25 June 1958 as Headquarters and Headquarters Battery, 1st Missile Battalion, 77th Artillery. The unit was reconstituted on 20 December 1956 in the Regular Army as Battery A, 634th Field Artillery Rocket Battalion and activated on 1 January 1957 at Fort Hood, Texas. The battalion was activated on 1 January, 1935 at Fort Sill, Oklahoma and assigned once again to the 4th Division and then relieved from assignment on 16 October, 1939. The 77th Field Artillery was relieved from assignment to the 4th Division on 24 March 1923 and assigned to the 7th Division until it was relieved on 1 January 1930 and reassigned to the 4th Division. Mihiel, Meuse-Argonne, Champagne 1918, and Lorraine 1918. The Battalion distinguished itself during four campaigns in World War I: Aisne-Marne, St. More updates you can see at the official development blog.The 1st Battalion, 77th Field Artillery, "Falcons," was first constituted 1 July 1916, then on 1 November, 1917, the 77th Field Artillery was assigned to the 4th Division. At this point WARSHIFT is going to be finally released! I worked hard on this game over 5 years, together we passed a 1 year way of the Early Access, a lot of changes was done, and now I feel this is now possible. Everyone who helped me make it as awesome as possible, I thank you very much! I want to thank the game's community for all the feedback, suggestions and support they have given me during the Early Access period. Switching Action->Strategy mode via mouse scroll wheel Visual damage effects for combat avatars Increased range of units, improved AI logic New Gameplay Video: Skirmish Match vs AI (3v3) More updates you can see at the official development blog. Fixed bug with chat in the multiplayer. Fixed bug with difficulty in the multiplayer. Fixed with teams and factions in the multiplayer.


Attack speed and range of Berserks was increased. Starting level of energy increased by 20% for all the combat avatars. Now hidden enemy troops are available in the multiplayer You still need to go to the strategy mode to deploy it. You will see the progress on the mid-right and will be informed when it is done and ready to deploy. Then press button 1-5 to order an airstrike. Press F4 and you will see icons of orbital strikes on the bottom-right side of the screen. Then press button 1-8 to order a building. Press F3 and you will see icons of bildings on the bottom-right side of the screen. The first of them is the ability to order buildings and airstrikes in the action mode. It unlocks some new but not well tested features. I just added this new option in the settings menu. These and other keys can be changed in the launch menu, input section. Activate button has been changed to 'F'. Keys for rotating strategy camera: ‘Q/E’ or ‘Left Alt’ or ‘Mouse Wheel’ button.

Now you can use chat even in the action mode: press button '`' to enable chat mode, then press 'Enter' to send message or exit chat mode. Note that different units has different crew coefficient: for soldier-class units it is 1, for tank-class units it is 2-3, for battleship-class units it is 10. For each new Energy Source after 10, you will get 10 additional unit points (up to 200). Now limit of units is dependent on the quantity of captured or created Energy Sources. It effects on the speed of units creation, base building, resource extraction, avatar’s level. There is a new requested option: 'Gameplay Speed'. I have a good news for everyone, who found this game a bit too fast paced.
